Mod organizer textures not loading

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Many of the words and data were cut off, jumbled together or missing entirely. It also showed up when accessing the main menu in the game. Many dialogue boxes were incomplete and you couldnt see which choices to make when talking to characters. I spent 13 hours trying to correct an issue with FF game converter that for some reason messed up the font/text in game and made it impossible to play correctly.

Thank-you for this!! The game looks so damn good for originally being so ugly with its ancient polygons and low-resolution, static backgrounds. For the path at the end, there is no such path on my PC, that's referring to a path that doesn't exist (if that even matters). YUCK!!! I hope I typed all of that correctly. (Code: 5) at (String InEXEPath, String InCommandLine, Int32 InProcessCreationFlags, InjectionOptions InOptions, String InLibraryPath_x86, String InLibraryPath_圆4, Int32&OutProcessId, Object InPassThruArgs) at Iros._(Boolean varDump, Boolean debug) in C:\Code\7H\7thWorkshop\fLibrary.cs:line 1241 System.ApplicationException: STATUS_INTERNAL_ERROR: Unknown error in injected assembler code. I really hope I get a response for this, lol.

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I'm going to try to type it all out, which SUCKS. When clicking Launch Game, I get a box titled 'Error starting FF7' Inside the box is a huge string of text that I cannot copy and paste, and unfortunately I cannot past a screenshot in here either.